Sprite I'll give a 5/10 and power I'll give 4/10 Seen it before and probably will see it again. Why? It doesn't fit the level designs at all. Sonic has the drop dash which is fine but at the end of the day. Sonic like the others are a little sluggish but not too bad. I give this stage graphically 7/10 and gameplay wise a 4/10Ĭredits is the credits. Maybe more lights more building and gimmicks would be nice. I feel like more needs to be going on in general for something called "Chaos Causeway". I won't go over what I have already said about gameplay as ive already gone over it in decent detail. Like Sky Terrace it doesn't have much graphically and gameplay wise. Overall I give this level graphically a 6/10 gameplay wise a 4/10Ĭhaos Causeway looks like Starlight Zone and Stardust Speedway combined which I dont mind. I hope the level design is updated to be fleshed out and bigger in general with more to do and more paths that suit the characters better (I'll come back to this). I feel like most of the levels are like this and honestly it's kinda disappointing. It's so barren and repeats itself so much. I feel like the level looks decent but wish more was going on both graphically and gameplay wise.
![sonic before the sequel sprites sonic before the sequel sprites](https://i.ytimg.com/vi/68Rc_Oqikc4/hqdefault.jpg)
Sky Terrace is an interesting design giving me Sonic After The Sequel vibes honestly. Hello! If you couldn't tell this account was specifically made for this review. Sonic has a Mania-inspired drop-dash, Shadow has a homing attack/air-dash, and Silver has a hovering ability.Īrrow Keys/Left Stick - change selection Enter/A - confirm 3D-rendered sprites! (who said Sonic Blast was a bad idea?)Ĭharacters have different abilities if you press Jump again in mid-air.(tested with Xbox 360 and Xbox One controllers)
SONIC BEFORE THE SEQUEL SPRITES ANDROID
Mobile support (best on Android devices).(Also, I am just one person and am developing this for fun, so manage expectations accordingly -D) Please note that this game is still in development, and therefore the current state may not reflect the final game. The game initially began earlier in 2020 to guide the development of both Motobug and the newly created Motobug Studio level designer. It is based on the Motobug engine, an engine I built entirely with HTML5, CSS, and JavaScript, which has been in development off-and-on since 2017.
![sonic before the sequel sprites sonic before the sequel sprites](https://assets.rpgsite.net/images/images/000/100/981/original/final_fantasy_pixel_remaster_series_comparison-with-pc1.png)
Sonic EXP is a fan game made for fun and experience.